Fires when group members change.
Fires on delta update between player's and target positions.
Fires on error.
Fires on receiving command sent using SyncSDK.sendEventToGroup.
Fires on group events. Possible type values: (group_pause|group_play|group_mute|group_unmute|group_seek|group_volume_change).
If the event was initiated by the server, senderId will be null. Return object can also contain msg field with additional information.
Fires when new speed is passed to PlayerDecorator.changePlaybackRate.
Fires on synchronization accuracy update.
Fires on new chat message sent using SyncSDK.sendMessageToGroup.
{ clientName: string, message: string, ownMessage: boolean }